Devlog #1

Posted by beamxr 07/02/24

Getting Started

First and formost, welcome! Myself or brayden will be posting weekly devlogs from now on to keep yall updating on the progress of the server as well as gather feedback on new and developing systems. As always, if you have any ideas, we would love to hear them in ⁠suggestions!

Taking to the Skies (or... clouds)

Initially, we had been developing all of our plugins in local dev environments, and it was getting a little cluttered between each dev. Over these last couple of days, we have undertaken the project of moving 100% of our development resources to the cloud! Brayden, our cloud engineer, oversee the development of all of our infrastructure (and will continue to) to ensure we have reliable and lag-free servers. Using our own virtual machines as opposed to a server hosting service gives a plethora of advantages, all that will directly benefit the gameplay.

Progress so Far

Most of the experience for us so far has been writing boilerplate code and enhancing the very fundamentals of our systems so that they are reliable, expandable, and customizable. The decision to write all of our own code (spare a few APIs due to the lovely development community around Minecraft) will give us infinite possibilities and allow us to aim beyond the stars. Mainly, we have been refining our item system (with a lot of internals, cosmetic features like lore are still in the works) to be not only easy to use for our devs, but to allow us to create unique items like never seen before.

Custom Mobs

Our route with custom mobs has by far been the most challenging, as it required us to delve into the actual Minecraft source code (NMS) and play with the very bones that make mobs. Through this though, we have found that our potential is going to be almost unlimited when it comes to boss fights, mobs, and anything in between.

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